Set the blend mode used for blit operations.
Defined in <SDL3/SDL_surface.h>
surface | the SDL_Surface structure to update |
blendMode | the SDL_BlendMode to use for blit blending |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE
.
This function is available since SDL 3.0.0.