Set the scale mode used for texture scale operations.
Defined in <SDL3/SDL_render.h>
texture | The texture to update. |
scaleMode | the SDL_ScaleMode to use for texture scaling. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
The default texture scale mode is SDL_SCALEMODE_LINEAR.
If the scale mode is not supported, the closest supported mode is chosen.
This function is available since SDL 3.0.0.