Perform stretch blit between two surfaces of the same format.
Defined in <SDL3/SDL_surface.h>
int SDL_SoftStretch(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
src | the SDL_Surface structure to be copied from |
srcrect | the SDL_Rect structure representing the rectangle to be copied |
dst | the SDL_Surface structure that is the blit target |
dstrect | the SDL_Rect structure representing the target rectangle in the destination surface |
scaleMode | scale algorithm to be used |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Using SDL_SCALEMODE_NEAREST: fast, low quality. Using SDL_SCALEMODE_LINEAR: bilinear scaling, slower, better quality, only 32BPP.
This function is available since SDL 3.0.0.