The access pattern allowed for a texture.
Defined in <SDL3/SDL_render.h>
typedef enum SDL_TextureAccess
{
SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
} SDL_TextureAccess;
This enum is available since SDL 3.0.0.