(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_TextureAccess

The access pattern allowed for a texture.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

typedef enum SDL_TextureAccess
{
    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
} SDL_TextureAccess;

Version

This enum is available since SDL 3.0.0.


CategoryAPI, CategoryAPIEnum, CategoryRender