Create a Vulkan rendering surface for a window.
Defined in <SDL3/SDL_vulkan.h>
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,
const struct VkAllocationCallbacks *allocator,
VkSurfaceKHR* surface);
window | The window to which to attach the Vulkan surface |
instance | The Vulkan instance handle |
allocator | A VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can be NULL. |
surface | A pointer to a VkSurfaceKHR handle to output the newly created surface |
Returns SDL_TRUE on success, SDL_FALSE on error.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and instance
must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
If allocator
is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
This function is available since SDL 3.0.0.