Wait indefinitely for the next available event.
Defined in <SDL3/SDL_events.h>
event | the SDL_Event structure to be filled in with the next event from the queue, or NULL |
Returns SDL_TRUE on success or SDL_FALSE if there was an error while waiting for events; call SDL_GetError() for more information.
If event
is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
This function is available since SDL 3.0.0.