Synchronously write a file from client memory into a storage container.
Defined in <SDL3/SDL_storage.h>
int SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
storage | a storage container to write to |
path | the relative path of the file to write |
source | a client-provided buffer to write from |
length | the length of the source buffer |
Returns 0 if the file was written, a negative value otherwise; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.