Get logical coordinates of point in renderer when given real coordinates of point in window.
Defined in SDL_render.h
void SDL_RenderWindowToLogical(SDL_Renderer * renderer,
int windowX, int windowY,
float *logicalX, float *logicalY);
renderer | the renderer from which the logical coordinates should be calculated |
windowX | the real X coordinate in the window |
windowY | the real Y coordinate in the window |
logicalX | the pointer filled with the logical x coordinate |
logicalY | the pointer filled with the logical y coordinate |
Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
This function is available since SDL 2.0.18.