(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CloseGamepad

Close a gamepad previously opened with SDL_OpenGamepad().

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

void SDL_CloseGamepad(SDL_Gamepad *gamepad);

Function Parameters

gamepad a gamepad identifier previously returned by SDL_OpenGamepad()

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad