(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)
SDL_OpenGamepad
Open a gamepad for use.
Defined in <SDL3/SDL_gamepad.h>
Syntax
Function Parameters
instance_id |
the joystick instance ID |
Return Value
Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.
Version
This function is available since SDL 3.0.0.
See Also
CategoryAPI, CategoryAPIFunction, CategoryGamepad