(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GamepadConnected

Check if a gamepad has been opened and is currently connected.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Function Parameters

gamepad a gamepad identifier previously returned by SDL_OpenGamepad()

Return Value

Returns SDL_TRUE if the gamepad has been opened and is currently connected, or SDL_FALSE if not.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad