(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadFromInstanceID

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_Gamepad* SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);

Function Parameters

instance_id the joystick instance ID of the gamepad

Return Value

Returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad