(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGamepadMapping

Get the current mapping of a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

Function Parameters

gamepad the gamepad you want to get the current mapping for

Return Value

Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information.

Remarks

The returned string must be freed with SDL_free().

Details about mappings are discussed with SDL_AddGamepadMapping().

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad