Set the current mapping of a joystick or gamepad.
Defined in <SDL3/SDL_gamepad.h>
instance_id | the joystick instance ID |
mapping | the mapping to use for this device, or NULL to clear the mapping |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Details about mappings are discussed with SDL_AddGamepadMapping().
This function is available since SDL 3.0.0.