(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetGamepadMapping

Set the current mapping of a joystick or gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

int SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

Function Parameters

instance_id the joystick instance ID
mapping the mapping to use for this device, or NULL to clear the mapping

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Details about mappings are discussed with SDL_AddGamepadMapping().

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad