Convert from an SDL_GamepadType enum to a string.
Defined in <SDL3/SDL_gamepad.h>
type | an enum value for a given SDL_GamepadType |
Returns a string for the given type, or NULL if an invalid type is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
The caller should not SDL_free() the returned string.
This function is available since SDL 3.0.0.