(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetRenderMetalCommandEncoder

Get the Metal command encoder for the current frame.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

void* SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer);

Function Parameters

renderer The renderer to query

Return Value

Returns an id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer or there was an error.

Remarks

This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to an id<MTLRenderCommandEncoder>.

This will return NULL if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender