Get the CAMetalLayer associated with the given Metal renderer.
Defined in <SDL3/SDL_render.h>
renderer | The renderer to query |
Returns a CAMetalLayer *
on success, or NULL if the renderer isn't a Metal renderer
This function returns void *
, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *
.
This function is available since SDL 3.0.0.