(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetTextureAlphaMod

Get the additional alpha value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha);

Function Parameters

texture the texture to query
alpha a pointer filled in with the current alpha value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender