(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetTextureColorMod

Get the additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

Function Parameters

texture the texture to query
r a pointer filled in with the current red color value
g a pointer filled in with the current green color value
b a pointer filled in with the current blue color value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender