Start a rumble effect in the gamepad's triggers.
Defined in <SDL3/SDL_gamepad.h>
int SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
gamepad | The gamepad to vibrate |
left_rumble | The intensity of the left trigger rumble motor, from 0 to 0xFFFF |
right_rumble | The intensity of the right trigger rumble motor, from 0 to 0xFFFF |
duration_ms | The duration of the rumble effect, in milliseconds |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the triggers and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
This function is available since SDL 3.0.0.