Set the active cursor.
Defined in <SDL3/SDL_mouse.h>
cursor | a cursor to make active |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
This function is available since SDL 3.0.0.