Generate ball motion on an opened virtual joystick.
Defined in <SDL3/SDL_joystick.h>
joystick | the virtual joystick on which to set state. |
ball | the index of the ball on the virtual joystick to update. |
xrel | the relative motion on the X axis. |
yrel | the relative motion on the Y axis. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
This function is available since SDL 3.0.0.