Set touchpad finger state on an opened virtual joystick.
Defined in <SDL3/SDL_joystick.h>
int SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure);
joystick | the virtual joystick on which to set state. |
touchpad | the index of the touchpad on the virtual joystick to update. |
finger | the index of the finger on the touchpad to set. |
state | SDL_PRESSED if the finger is pressed, SDL_RELEASED if the finger is released |
x | the x coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left |
y | the y coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left |
pressure | the pressure of the finger |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
This function is available since SDL 3.0.0.