Set the rectangle used to type Unicode text inputs.
Defined in <SDL3/SDL_keyboard.h>
rect | the SDL_Rect structure representing the rectangle to receive text (ignored if NULL) |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Native input methods will place a window with word suggestions near it, without covering the text being inputted.
To start text input in a given location, this function is intended to be called before SDL_StartTextInput, although some platforms support moving the rectangle even while text input (and a composition) is active.
Note: If you want to use the system native IME window, try setting hint SDL_HINT_IME_SHOW_UI to 1, otherwise this function won't give you any feedback.
This function is available since SDL 3.0.0.