Start accepting Unicode text input events.
Defined in <SDL3/SDL_keyboard.h>
This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_EVENT_TEXT_INPUT) and SDL_TextEditingEvent (SDL_EVENT_TEXT_EDITING) events. Please use this function in pair with SDL_StopTextInput().
Text input events are not received by default.
On some platforms using this function activates the screen keyboard.
This function is available since SDL 3.0.0.