Set the blend mode for a texture, used by SDL_RenderTexture().
Defined in <SDL3/SDL_render.h>
texture | the texture to update |
blendMode | the SDL_BlendMode to use for texture blending |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.
This function is available since SDL 3.0.0.