(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetTextureColorModFloat

Set an additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);

Function Parameters

texture the texture to update
r the red color value multiplied into copy operations
g the green color value multiplied into copy operations
b the blue color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * color

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender