Get the additional color value multiplied into render copy operations.
Defined in <SDL3/SDL_render.h>
texture | the texture to query |
r | a pointer filled in with the current red color value |
g | a pointer filled in with the current green color value |
b | a pointer filled in with the current blue color value |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
This function is available since SDL 3.0.0.