(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetWindowMouseRect

Confines the cursor to the specified area of a window.

Header File

Defined in <SDL3/SDL_video.h>

Syntax

int SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);

Function Parameters

window The window that will be associated with the barrier.
rect A rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo