Keyboard text input event structure (event.text.*)
Defined in <SDL3/SDL_events.h>
typedef struct SDL_TextInputEvent
{
SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */
char *text; /**< The input text, UTF-8 encoded */
} SDL_TextInputEvent;
The text
is owned by SDL and should be copied if the application wants to hold onto it beyond the scope of handling this event.
This event will never be delivered unless text input is enabled by calling SDL_StartTextInput(). Text input is disabled by default!
This struct is available since SDL 3.0.0.