Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Defined in <SDL3/SDL_render.h>
int SDL_UpdateNVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
texture | the texture to update |
rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
Yplane | the raw pixel data for the Y plane. |
Ypitch | the number of bytes between rows of pixel data for the Y plane. |
UVplane | the raw pixel data for the UV plane. |
UVpitch | the number of bytes between rows of pixel data for the UV plane. |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
This function is available since SDL 3.0.0.