Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Defined in <SDL3/SDL_render.h>
int SDL_UpdateYUVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
texture | the texture to update |
rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture |
Yplane | the raw pixel data for the Y plane |
Ypitch | the number of bytes between rows of pixel data for the Y plane |
Uplane | the raw pixel data for the U plane |
Upitch | the number of bytes between rows of pixel data for the U plane |
Vplane | the raw pixel data for the V plane |
Vpitch | the number of bytes between rows of pixel data for the V plane |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
This function is available since SDL 3.0.0.