A callback to be used with SDL_SetWindowsMessageHook.
Defined in <SDL3/SDL_system.h>
userdata | the app-defined pointer provided to SDL_SetWindowsMessageHook. |
msg | a pointer to a Win32 event structure to process. |
Returns SDL_TRUE to let event continue on, SDL_FALSE to drop it.
This callback may modify the message, and should return SDL_TRUE if the message should continue to be processed, or SDL_FALSE to prevent further processing.
As this is processing a message directly from the Windows event loop, this callback should do the minimum required work and return quickly.
This may only be called (by SDL) from the thread handling the Windows event loop.
This datatype is available since SDL 3.0.0.
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_GDK)
SDL_bool MyMessageHook(void *userdata, MSG *msg)
{
// do things with userdata and msg...
return SDL_TRUE; // let SDL continue processing the message
}
// ...
SDL_SetWindowsMessageHook(MyMessageHook, NULL);
#endif