(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_FreeWAV

Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().

Header File

Defined in SDL_audio.h

Syntax

void SDL_FreeWAV(Uint8 * audio_buf);

Function Parameters

audio_buf a pointer to the buffer created by SDL_LoadWAV() or SDL_LoadWAV_RW()

Remarks

After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW() its data can eventually be freed with SDL_FreeWAV(). It is safe to call this function with a NULL pointer.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio