Convert a string into an SDL_GamepadButton enum.
Defined in <SDL3/SDL_gamepad.h>
str | string representing a SDL_Gamepad axis |
Returns the SDL_GamepadButton enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID
if no match was found.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
This function is available since SDL 3.0.0.