Convert from an SDL_GamepadButton enum to a string.
Defined in <SDL3/SDL_gamepad.h>
button | an enum value for a given SDL_GamepadButton |
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
The caller should not SDL_free() the returned string.
This function is available since SDL 3.0.0.