Opens up a container for local filesystem storage.
Defined in <SDL3/SDL_storage.h>
path | the base path prepended to all storage paths, or NULL for no base path |
Returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information.
This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data.
This function is available since SDL 3.0.0.